Godzilla: King of the Monsters - Rodan Head Approved B & W Model

Final Approved B & W Head concept for Rodan based on Tim Martin's sculpture, Bryan Wynia sketches and Director Michael Dougherty's comp sketch.

Final Approved B & W Head concept for Rodan based on Tim Martin's sculpture, Bryan Wynia sketches and Director Michael Dougherty's comp sketch.

Final Approved B & W Head concept for Rodan based on Tim Martin's sculpture, Bryan Wynia sketches and Director Michael Dougherty's comp sketch.

Final Approved B & W Head concept for Rodan based on Tim Martin's sculpture, Bryan Wynia sketches and Director Michael Dougherty's comp sketch.

The following images show the Final sculpt for Rodan's head with Black & White Polypaint color added in ZBrush.

The following images show the Final sculpt for Rodan's head with Black & White Polypaint color added in ZBrush.

The following images show the Final sculpt for Rodan's head without color.

The following images show the Final sculpt for Rodan's head without color.

I was brought on to the Godzilla: King of the Monsters pre-vis phase through Studio ADI to help design Rodan, King Ghidorah and Mothra. We ended up focusing on Rodan, after sculptor Tim Martin created an awesome maquette for Rodan based on some of the thumbnail silhouettes I had sketched up early in the design process. Seeing Tim's sculpture come to life was one of the memorable aspects of this project. After 3D scanning his sculpture, I was tasked with redesigning and developing all the further iterations of Rodan's body (Wing variations, hand / claw variations, head variations, tail variations, color designs, scale designs and variations, fire / lava and debris designs, poses, etc.) all of which was a group effort in the design department consisting of Bryan Wynia, Ken Barthelmey, Miguel Gerrero, Justice Joseph, for a brief moment, Carlos Huante(!), and myself. The Sculpting Department included Tim Martin on Rodan and Adam Dougherty on Mothra, all supervised by Tom Woodruff Jr.